Rollerskates

This was a study project to combine CAD modelling with sculpting. I used Fusion 360 for the hard, mechanical parts of the skate and Blender for the soft top parts. The model was UV unwrapped in Blender and textured in Adobe Substance Painter. I worked through iterations every day, as shown below the main results. Luckily, I had the real model in front of me to take measurements and check intricate details.

Wireframe

Work in progress

Day 1
Day 2
Day 3
Day 4

Referenses

Created 2025