This was a study assignment that focused on surface modelling. I created a photorealistic digital twin of a woman’s high-heeled shoe using Blender.
This was a fun challenge – not only to create a digital twin of this shoe, but also to design a good mesh from the start for a better workflow.
For example: Converting an edge loop along the edge of the shoe into a curve that I could later array the seams along.



Created 2025